Wednesday, July 11, 2012

Added other sentient races: if you attack them they'll attack you back. If you give them enough items, they'll follow you and attack who you attack! Otherwise they just wander around. They also do the same actions for other NPCs.

Added a give command so that you can improve relations with sentient NPCs.

Played with river generation a little more.

Played with factions; need to globalize them rather than having them be individual to each NPC. Or maybe not? Might be interesting to just average all the faction data from each type of NPC to derive a global faction relationship list.

Maybe at entering a town of that NPC type reset factions for all NPCs to their aggregate averages.

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