Sunday, June 12, 2011

And Back to C#

Back again, libtcod rubs me the wrong way because I don't feel like I'm actually doing anything but following the tutorial/using their nice code.

Back to C#, and using XNA 4.0 (faith in C# restored due to Terraria using it? Thoughts from a novice).

Using Oryx's very nice pixelart pack.

Things done that were in the last version of the first try with c#:
Basically everything expect for monsters, dropping corpses, scrollable map (it's fixed right now).

Things that are added due to XNA being nice:
graphics. (Oryx)

Things that are added:
mouse control
usable pathfinding (that doesn't involve just charging through walls in a straight line)

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