Back again, libtcod rubs me the wrong way because I don't feel like I'm actually doing anything but following the tutorial/using their nice code.
Back to C#, and using XNA 4.0 (faith in C# restored due to Terraria using it? Thoughts from a novice).
Using Oryx's very nice pixelart pack.
Things done that were in the last version of the first try with c#:
Basically everything expect for monsters, dropping corpses, scrollable map (it's fixed right now).
Things that are added due to XNA being nice:
graphics. (Oryx)
Things that are added:
mouse control
usable pathfinding (that doesn't involve just charging through walls in a straight line)
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