Tuesday, July 6, 2010

features added last night:
  • attacking and movement are now separated
  • pathfinding optimized - creatures will now go for the nearest target instead of the one to the most top left
  • time added
  • creatures now have attack and movement speeds, as well as damage amounts
  • on death, creatures drop corpses
I got a little distracting by testing the creature movement/attacking things very very thoroughly.

Here's a screenshot of a troll slaughtering elves and dwarves:

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