Tuesday, June 21, 2011

Added movement penalties for appropriate floors

Looking into Perlin noise for map generation here:

  • http://digitalerr0r.wordpress.com/2011/05/15/xna-shader-programming-tutorial-25-perlin-noise-using-the-gpu/
  • http://freespace.virgin.net/hugo.elias/models/m_perlin.htm
  • http://stackoverflow.com/questions/4753055/perlin-noise-generation-for-terrain

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