For future reference, previous optimization of pathfinding was writing and using a binary heap for the openList. Did a little more optimization by checking if the movement endpoint is actually walkable or not.
"The dwarves have slain the monsters inhabiting the tallest mountain and have embedded deep within it their fortified home. There, after endless refinement, they have recreated a legendary artifact of unfathomed power. The relic drives the dwarves mad with avarice, and news of their wondrous creation attracts trouble. Other races feel the draw of the artifact and lay siege to the fortress. Meanwhile, the gods frown upon such a presumptuous race, and ponder their divine genocide..."
No comments:
Post a Comment