Reminder: I need to implement flood-fill passable check for different areas.
Anyways, I've gotten as far as I can for now with pathfinding and am dangerously close to getting bored. Even though I thought/think that speedy pathfinding will be the limitation for the game I'd rather move on to more interesting stuff.
Added:
NPCs dying when hitting 0 hp
NPCs dying when hitting 0 hp
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