Friday, June 15, 2012

Mainly bugfixes and optimization - now that combat isn't the only source of damage I needed to make sure dead checks happen right on going below 1 HP - otherwise silly things like dead monsters still attacking or attacking already dead things happened. Also cleaned up some holdovers from the previous hardcoded 5-squares-around-the-player check for explored map objects and vision in general. This means that fog-of-war and explored territories are fully accurate now.

Tried to complete saving and loading - currently exploring the built-in c# serializers but I think it's likely I might just go back to plaintext and worry about encrypting it later.

Added drop tables for monsters.

Next up will be fully finishing saving/loading, playing with enemy/ogre spawning, fleshing out the world gen so that the world map represents tons and tons of smaller maps, or playing with map generation. All good things to do!

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