Tuesday, June 26, 2012

To clarify for yesterday - saving now incorporates item/wall hp, as well as inventories of Player and NPC; still need to add effect saving, equipped item saving.

Worked on world gen - rather than just using a single Perlin Noise array for worldgen, I've incorporated many of them and tried to get stuff generated procedurally from it. I'll write a proper post on this later because it's been a lot of fun.

Here's a picture of what I've gotten so far:


Working on river generation right now, which are in lava tiles for easier visibility. Black is "ice" tiles, but I haven't made a tile for them yet.




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